Playing Mightier can be hard work, especially for kids who are just learning how to regulate their heart rate. Players are asked to keep a constant eye on what zone their heart rate is in, and bring their heart rate back down to blue about once a minute. That's a lot of focus and a lot of breath work! This process can be incredibly tiring and draining for some children, especially early on in their play.

For more context, the Mightier games get harder when a player’s heart rate gets into the red. Lavalings appear, making the games more difficult. This can be annoying for experienced gamers and challenging for new gamers.

While it is common to experience frustration at points during play, we do not want children to feel discouraged or unsuccessful. Here are a few suggestions for navigating frustration during play:

Difficulty Level - If it seems that the heart rate challenge is too intense, we can lower the speed at which the Lavalings come out and your child is prompted to use a calming strategy.

Session Length - Some children do better with two larger chunks of play (20-25 minutes 2x/week), while others find more success with more frequent, shorter sessions (10-15 minutes 4-5x/week).

Time of Day - Some children struggle with Mightier particularly at the end of the day or if they haven't gotten any exercise/outdoor time. For children who are on medications that improve focus and concentration, there can also be a difference between mid-morning and evening play.

Specific Games - Mightier has over 20 games, some of which are more appropriate for younger or novice players, while others are more appropriate for experienced gamers. If your player is frustrated by specific games, they can always trade up to three games per day. Our Game Directory lists all Mightier's games while also providing instructions and play tips.

We want to make sure we are appropriately challenging children in a way that helps them learn, grow, and feel confident. Please contact the Family Care Team if you feel that your child is getting too frustrated while playing so that we can make adjustment and brainstorm more solutions.

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