The Mightier program works best when you and your family work together to help your child understand how to talk about their Mightier experiences.
Here are some common "Mightierisms" (vocabulary terms) to get you started!
Players earn acorns for every game they play. Acorns can be used to purchase new games, tokens, and upgrades to improve their in-game experience.
Getting in the Blue
Cooling down after getting in the red or dark blue. This is an indicator that your child has been able to successfully recover from a high heart rate. Parents often use this term to describe a nice calming down moment.
In some Mightier programs, you can access coaching calls with a licensed professional who is with you every step of the way. You can ask your coach anything from how to best introduce the program into your home to how to talk with your child about the games they are playing.
Total number of times that a player has gone from the red to the blue during their play time. Cool downs are how children practice decreasing their heart rate. They can do this by taking deep breaths, or using other coping skills.
This is the first three months of your program and all of the support and information you and your child receive during that time.
You have access to a detailed dashboard of information customized for each of your Mightier players. Login and see your child's play activity, game skills, and heart rate progress. This is also where you will find tips, articles, and Mightier Parent resources to help you and your family through the Foundation Program.
Slow, deep breaths in and out to slow heart rate and calm emotions. Mightier kids are encouraged to focus on how their breaths feel and sound.
The heart rate monitor, which provides immediate feedback on heart rate as you play. When your heart rate increases, games become more difficult to play. Lowering your heart rate back to your "baseline" range makes the games play normally again.
Also known as the Gauge, the Gizmo shows players the connection between their heart rate and how they feel. The Gizmo becomes the player's tool to develop self-regulation skills for successful game play. Clicking on the Gizmo opens a deep breathing tutorial that is visually guided by Dr. Dragon.
Signs of success, large or small, to celebrate with your Mightier player. Include, but are not limited to: taking deep breaths while playing, taking deep breaths while not playing, asking to play Mightier in a time of distress, unlocking a new game, clicking the Gizmo to practice deep breathing with Dr. Dragon.
Strategies that kids use to bring their heart rate down.
Getting in the red
Experiencing a heightened heart rate and the emotions connected to it. When your child's heart rate starts to rise, this can indicate that your child has become anxious, excited, frustrated or angry.
This is an exercise that is available in Mightier City, down by the river, which guides you through raising, then lowering, your heart rate.