The Mightier program works best when you and your family work together to help your child understand how to talk about their Mightier experiences.
Here are some common "Mightierisms" (vocabulary terms) to get you started!
This is where you can access a detailed dashboard of information customized for each of your Mightier players. Login and see your child's play activity, game skills, and heart rate progress. This is also where you will find tips, articles, and Mightier Parent resources to help you and your family through the Foundation Program.
You’ll be connected with a Master’s Level Clinician to help guide you through the whole process. They’ll be there to assist you in making the Program work for your family, trying new approaches, and tracking progress. You can ask your coach anything from how to best introduce the program into your home to how to talk with your child about the games they are playing.
The total number of times that a player has gone from the red to the blue during their play time. Cool downs are how children practice decreasing their heart rate. They can do this by taking deep breaths, or using other coping skills.
Signs of success, large or small, to celebrate with your Mightier player! Include, but are not limited to: taking deep breaths while playing, taking deep breaths while not playing, asking to play Mightier in a time of distress, unlocking a new game, clicking the Gizmo to practice skills with Dr. Dragon. View stories and other #MightyMoments here.
The Gizmo shows players the connection between their heart rate and how they feel. The Gizmo becomes the player's tool to develop self-regulation skills for successful game play. Clicking on the Gizmo pauses the game and allows the player time to regulate before continuing.
Getting in the Red
Experiencing a heightened heart rate and the emotions connected to it. When your child's heart rate starts to rise, this can indicate that your child has become anxious, excited, frustrated or angry.
Getting in the Blue
Cooling down after getting in the red. This is an indicator that your child has been able to successfully recover from a high heart rate. Parents often use this term to describe a nice calming down moment.
These are the creatures that react to emotions and an increasing heart rate. When a player goes into the Red, the Lavalings will try to distract the player by making the game more difficult to play. When the Gizmo is used to cool down a Lavaling, they will change form and can be collected in their Cool state.
The Gizmo has 4 different strategies that kids use to bring their heart rate down: Deep breathing, Crossing the Midline, Progressive Muscle Relaxation, and Visualization Learn about the different skills here.
For more detailed in-game language, check out some of our tutorials on Youtube.