Tips for using Mightier in a School Setting

Mightier in Schools

We are so delighted to hear that you are interested in using Mightier in your school. Whether you are a teacher, guidance counselor, OT, mental health counselor, support staff, or any of the other important jobs within a school, Mightier is here to help you and your students feel successful. Below are some wonderful ideas from some of our school-based professionals to give you ideas around some creative ways that you can get your students engaged with Mightier. There is no “right” way to use Mightier in a school so please use Mightier how you see best fits your own style and learning environment.

 

How to Integrate Mightier into Your Learning Environment 

1. Use Mightier as a one-on-one intervention

Using Mightier one-on-one with a student is a great way to help build emotional regulation skills. Similar to using Mightier in a home, students can play Mightier as a one-on-one intervention with a school professional. We recommend students play for about 45 minutes a week (depending on their schedule) and that the student and professional check in about their progress and what skills they are learning while playing Mightier. By allowing the student to play around 45 minutes a week, they are building muscle memory for emotional regulation skills to be translated outside of the games and into real life scenarios.

2. Use Mightier as a de-escalation tool individually or in the classroom

Working in schools, you know that kids can escalate quickly and that they often have to be removed from class to take some time to calm down before they can rejoin. Many school professionals have been using Mightier as a tool to help kids when they are feeling escalated within the school environment to take time to engage with their body, practice coping strategies, and come back more calmly to the classroom. Mightier encourages kids to use coping skills to stay calm and play the game they chose more successfully. Many professionals see this as a kind of mindfulness intervention that really helps students to notice their mind body connection and practice using skills when they are escalated. Many schools have said that students have been receptive to using Mightier as a de-escalation tool because it helps to calm them down more quickly and helps them to have a more productive and positive conversation with staff after they are calm and ready to repair and re-enter the learning environment. Some schools have been using Mightier in their individual offices if they are counselors, OTs, or behavioral support, but many teachers have also integrated this as a tool within their classrooms. Teachers often will provide Mightier as a part of their break area in their rooms or part of the “calm down corner.” 

3. Small Group Intervention

Another way to use Mightier is as a small group intervention or a part of a station like structure in a classroom with several kids playing at a time. Some schools have used this as a time to have students discuss what they have learned in Mightier (i.e. things about their heart rate, skills they are learning, games they have, lavalings they have collected, etc.) Some schools use this time to discuss with kids in more of a small group things like how Mightier has been going for them, skills that they are learning and implementation outside of games, and other topics related to social-emotional learning. Some classrooms will have Mightier as an option for more choice time and free time as well, allowing kids to access Mightier during a time that feels right for them. 

4. Transitions

Transitions to and from school, from recess back to academic tasks, and other transitions throughout the day can be really difficult for kids. Many professionals have found Mightier as a helpful 5 or 10 minute transition to and/or from one activity to another. Playing Mightier can help kids prepare for transitions and help to calm them down prior to some typically more difficult times throughout the day such as transitions into school for the day for anxious students or as a way to calm down after recess before rejoining academic tasks in the afternoon. 

5. Mentorship and Empathy Building Opportunity 

We have seen a lot of kids who play Mightier and become “Mighty Experts.” Many schools have had these “Mighty Experts” teach other students how to play. This can help some of the students who are maybe more nervous to start Mightier get excited about playing. It also has been helpful for some kids who may be struggling with social skills or have a lack of positive social interactions throughout the day. This mentorship with an “Mighty Expert” helps to develop social skills, build empathy, and increase both students’ self-esteem. 

6. Rewards for Behavior Plan and Behavior Management 

Since Mightier is fun for kids, kids tend to want to play Mightier as a reward. Many schools have used Mightier as a reward within behavior plans in a variety of ways such as earning Mightier at the end of the day if all academic tasks are completed. Mightier can provide a positive and educational screen time alternative for students. 

7. Whole Classroom Intervention

Some schools have begun to use Mightier as a whole classroom intervention. Schools have done this in a variety of ways. Some classrooms have used Mightier on a projector and will have students talk about different skills they have been learning and practice these skills as a class. Some teachers have had one “special helper” at a time wear the heart rate monitor and project the child’s heart rate/ gizmo while the whole class practices.

 

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